Combo Elves
This unassuming creature combo deck can take massive combo turns that can convert a board of only a few creatures into a win.
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Mainboard (60 cards)
Sideboard (15 cards)
About This Deck
Overview
Tribal decks are some of the most iconic in all of Magic's history. For the most part, many of them are less competitive, more casual gameplans. As one of the most common creature types, Elves have received many pushed effects stapled onto creature bodies, that have enabled some key synergies that make a decklist possible.
Formats like cEDH and Modern have seen the abuse of 2 and 3 card combos that bring Elfball lists like these to competitive viability. Whether creating infinite mana with Staff of Domination and one of your many mana producing elves to sink into your commander, or comboing off with the three card modern combo of Heritage Druid, Nettle Sentinel, and Cloudstone Curio, assembling these synergies is the primary goal of any of these lists.
Win Conditions
When porting the combo elves strategy into Historic, we've had to think about the deck's gameplan and its win conditions:
- How do you generate infinite or siginificant amounts of mana?
- How do you maintain card advantage?
- What does your combo turn look like?
First, we tackle the mana production issue. On MTG Arena, we have had many of these cards from the get-go. Our best mana advantage lay in 3 mana creatures such as Circle of Dreams Druid or Elvish Archdruid. With these castable on turn two thanks to mana dorks like Llanowar Elves or Elvish Mystic, we'd be free to start turn three with 5 mana available, ready to snowball with.
This was pretty sufficient in the early days of Historic, but with new printings, and eternal format cards making it into the client via reprints and Special Guests printings, we have gotten upgrades from Modern Elves lists like the infamous Priest of Titania and Wirewood Symbiote combo that you see in the current Historic list. Even the non-Elf creature Badgermole Cub can contribute to our goals.
Next, we look at card advantage and how to maintain it. A lot of old creatures were designed to have utility on the battlefield, and if you wanted to play effects that impacted your resources you would have to find these effects on noncreature spells. Now, in the FIRE Design trends Wizards has been following lately, creatures recieve more of these resource-affecting abilities as part of the commitment to make cards "Exciting".
What this has meant for Elfball decks is that we can continue to fuel our cards that care about elf count while not compromising on quality and breadth of effects. Elvish Visionary and Leaf-Crowned Visionary have been instrumental Elf printings that get the card advantage sorted for us. Also, notably Collected Company gives us card advantage, the potential for combat tricks, and a reason to use our Wirewood Symbiote ability on our opponent's turns.
Finally, we have to figure out our combo turn. For this deck, we have a pretty simple one - make mana and draw cards until we can overrun with our board state. Notable finishers include Allosaurus Shepherd or Elvish Warmaster activations, Craterhoof Behemoth or Shaman of the Pack enters triggers, or a plain, old-fashioned beatdown over a clear board.
With so much draw and mana production, it really takes only a few cards to start comboing. Some versions of elves can combo within the first few turns but also have a late-game plan in case early win attempts are thwarted.
Pilot Notes
Planning Makes Perfect
As our combos revolve around having a board state with a few critical creatures, it is imperative that we carfully consider when we are deploying them. Priest of Titania requires some planning, as while we might want to rush it out ASAP, we must be cognizant of countermagic or removal that might set us back enough for the opponent to do their thing. If it is available, playing out a Wirewood Symbiote to protect against removal can let you try again.
Wirewood SymbiGOAT
Beyone being protection, Wirewood Symbiote is the center of a lot of cool plays and finishes we can make.
- Do you need cards? Chump block with the Elvish Visionary you played earlier, and make extra use out of what seems at first glance a normal body.
- Did your opponent survive your Shaman of the Pack ETB by some divine intervention? Bounce it to hand and make them do it a second time.
- Make your opponents' Brazen Borrowers spell side useless in the matchup by holding up the activation. This works for many targeting spells without an "If you do" clause.
Timing
Determine your mulligans and speed based on the matchup. A control matchup with a Cavern of Souls in hand gives you the peace of mind that you only need to deal with removal and board clears. A go-wide strategy gives you time against aggro. What you choose to play and what you choose to hold back matters. Play your turn 2 Priest of Titania in a creature mirror match, but deploy something weaker first if they hold up interaction.
Cards to Watch
- Chittering Illuminator: This Alchemy card gives us card advantage via topdeck access. However it's not an elf. Currently we are playing Eladamri, Corvecdal, who maintains synergy with Cavern of Souls and our effects that care about the Elf subtype.
Updates
April 9, 2026 | Badgermole Cub & One-Of's
In an effort to bring this list back to a creature-heavy focus, and creating wide boardstates as early as possible, we have brought in Badgermole Cubs to replace our Tribute to the World Trees. Card draw isn't much of an issue on the combo turn with Leaf-Crowned Visionary and Elvish Visionary.
Additionally, we go down to a single Allosaurus Shepherd, as its use is less as counterspell protection (we find Cavern of Souls to be proficient), and more as an overrun effect. With this space we can get our 4th Elvish Mystic back.
IN:
- 2 Badgermole Cub
- 1 Elvish Mystic
OUT:
- 2 Tribute to the World Tree
- 1 Allosaurus Shepherd